Character Creation Guide

If you have no assigned sheet yet, you can grab free emergency sheet available in Journal tab. Exit Charactermancer as soon as possible, or you won't learn D&D and will end up with demo-looking character with tons of cheap stuff (most of your creativity will be extinguished).

Use game's compendium ("i" tab on the left) to search for most of the things listed in the next steps (like items and spells) and drag&drop them to your character sheet. They will serve you as a reference for preparing good descriptions. You can also add your custom and non-standard content, but you need to discuss it with GM first. For the world's lore reference, you can search this wiki. You can also see a sample character in Journal tab. Ensure all your traits/features/attacks/spells are properly described by clicking them in your sheet. Merge all Weapon proficiencies into one proficiency, same for Armor and Language - this way outputing your proficiencies will be easier (one click).
 * 1) You start on level 1. Roll your ability scores.  You have 6 Ability scores to assign scores to (in any order): Strength, Dexterity, Constitution, Intellect, Wisdom, and Charisma. You can either roll 4 6-sided die and record the cumulative total of the highest 3 dice 6 times (type  #stats  in chat to use macro for it) or take the “standard set” which is 15,14,13,12,10,8. You do not need to assign these scores yet, but you can if you want to. If you think your rolls were weak, you can re-roll once.
 * 2) Decide the race of your character.  You can find all the available races here. Each race has racial traits that affect your ability scores, skills checks, speed and/or proficiencies. This means that certain races are better suited for certain classes, but you can play as who you want. Write down the character’s race traits under the traits/features section of the character sheet.
 * 3) Now decide the class.  You can find the classes here. You can use homebrew class by declaring it at character sheet settings -> Custom class options section. Each class will have a primary stat, hit die (which max value + your constitution bonus gives you your max hit points on level 1), saving throw proficiencies, and armor and weapons proficiencies. You can find each of these on the class page. You will want to write these down on the bottom left of the character sheet. You will also want to look at the features your class has. Each class starts with features at level one and will gain access to more as they level up. Write down the character’s level one class features under the traits/features section of the character sheet. Also write down your overall proficiency bonus (if it wasn't previously automatically calculated by the sheet). If your class defines list of spells you can choose from, add the chosen ones in spells section.
 * 4) Now you will want to decide on a background.  Who was your character before now? The list of backgrounds is here. Each background offers extra proficiencies and a feature, amongst other things. For each background you are supposed to roll dice to see which traits you acquire from the chosen background but personally I pick and choose or make my own up so I can build the character I want to. The choice is yours. Write down the chosen traits, ideal, bond, flaw, proficiencies (aggregate all weapon proficiencies into one, the same with languages and tools), feature, languages and anything else your background gives you.
 * 5) Next are weapons, armor and miscellaneous items.  On the class page there is predetermined equipment that you can choose from. If you want something other than what’s listed you can try to bargain with your dungeon master, but try to choose equipment of similar power. You can find all basic equipment here. After you have chosen your armor you will calculate your Armor Class. Your armor class is the armor rating + your dexterity bonus. Light armor allows full Dexterity Bonus, Medium armor only allows a +2 Dexterity Bonus, and Heavy armor allows no Dexterity Bonus. If you decide to go without the armor, your AC will be 10 + your dexterity bonus at default. Your background determines your starting gold, if any.
 * 6) The last thing will be to add attacks your character can perform  (if they weren't automatically added after you dragged&dropped weapons/spells to your sheet). Weapons refer to physical weapons such as a sword or bow. For these your attack bonus will be your strength modifier (melee) or dexterity modifier (ranged) + your proficiency bonus. Damage is what is listed on the weapon page + your strength or dexterity modifier. Spells effects are more complex and you should rely on drag&drop method.

Add at least short character biography to your sheet ("Character Sheet -> Bio" tab), in which you can define some lands, towns, characters and artifacts, which should appear in the world along with your own character. Also think about a description in "Bio & Info" tab of your sheet - it's the only part of your sheet which can be seen by other players. Can be the same as your private biography, but perhaps your character has some secrets which can't go public?

Finally, you can set character's name - now the sheet should be ready.

If you want a custom character token, you can find one by googling "rpg top down token" (must have transparent background!). Otherwise, DM will pick one for you.