Ketu

A half destroyed city near the coast. Has the biggest fighting arena existent, which brings lots of people to the town, problems with pirates make it a dangerous city but yet it’s seen as a beautiful city and visited by lots of people, specially due to beaches, fights and good drinks. Controlled by 3 pirate mafias this city constantly has legal problems due to its inside political fight. The main language spoken here is common but you can often hear people speaking aquan due to many merpeople and standing merfolk. Their economy spins around tourism and food is generally expensive here because there’s no place to farm, seafood is highly consumed (and it’s quite cheaper) and they make the best rum in all Ashenland. The arena, named Kar Thalay, is the most important part of Ketu, located right in the middle of the city between the two main districts, Kidkan and Ngein, its half destroyed aspect is kept for aesthetic purposes but inside it has been rebuilt in order to accommodate more people with more comfort.

The Pirates
There are 3 pirate crews controlling Ketu, none of them are liked by merpeople so it's common to see fights between pirates and merpeople.

The Sea Angels
They are a crew made of generally pretty individuals, their 6 ships are the most threating for merfolk and this is also the greatest of crews. They're kind of neutral towards most laws but tend to do as they please. They're more famous for "controlling" brothels and all the slavery.

Their leader is Violette, an uncaring, provocative and elegant tiefling who's very skilled in bare-hand fighting and rarely spills blood, preferring to kill opponents with internal haemorrhages. Her devilish nature doesn't make her any less scared of flames, as she has a childhood trauma, and so she usually uses magic light wherever she needs.

The Neptune Bandits
this is a crew of urchins, poorer than the Angels so they have fewer ships but a crew just as big. they focus mostly on looting and are the greatest of problems for every ship, although they were seen ignoring deliberately the WW and this lead to a series of humours on whether the two leaders had a deal or a relationship of some sort.

Aggy, as she prefers to be called, was abandoned as a child and joined the Bandits for their treasure hunt, she was so utterly excited in the idea of finding such treasure that she got the map tattooed in herself. Being determined, she quickly climbed up the hierarchy. She's hot headed and imprudent but stubborn enough not to give up, she's willing to travel every sea to find that treasure and this inspiring behaviour conquered several men and women who were miserable. She constantly uses her innate magical powers to aid her melee combat and more often than not sets fire to other ships' sails before raiding them. When not on sea she can be found with her crew mates in one of the many pubs of the town, they kind of rule those.

The Water Walkers
Diplomatic and good-aligned pirates are a rare find, but aren't inexistent. The WW are opposing forces to both the Angels and the Bandits, they're way smaller than the other crews and are constantly shun at but still they managed to control a great part of the city since the last captain took the lead. They often raid and take down slave and other pirate ships, almost as a police force.

Mykros, the elf-like water genasi, is very diplomatic and patient, which means many deals were made, but he does tend to be deceitful, tricking pirates into deals that basically makes them forcefully stop pirating even if they don't immediately notice it. He's constantly with his first-mate, a calm and quiet fire genasi who worked really hard to be accepted as a pirate, and whenever he's given something written he mindlessly gives it so she can read out loud, which makes people think he's a snob. Although all places are protected by them, they tend to stick to people's homes, shops, inns, and anything that's not being controlled by the Bandits or the Angels.